For starters, we now know that the game will be nearly entirely a first-person perspective (FPP) RPG.
Cyberpunk 2077 developer CD Projekt RED revealed during a behind-closed-doors live demo at E3 that the game will take place from a first-person perspective. And though much of the gameplay is still under wraps, details are starting to trickle out here and there.
Though GameSpot's interview with CD Projekt Red's Kyle Rowley was short, we learned quite a bit of juicy information about the game. Cyberpunk 2077 doesn't impose any player roles and allows for crafting and the free mixing of abilities across all available classes.
As you readers probably already know, the newest Cyberpunk 2077 trailer was shown during the Microsoft conference on Sunday.
We learn about the protagonist V, that players can shape however they want, some information about the story, and plenty about gameplay, which will be in first-person perspective.
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Speaking of the influence of other movies/games on the theme of the game, the devs said that they created a cyberpunk atmosphere during the day time to give an atmospheric Noir feeling that people get from Blade Runner. You can also mod weapons and, by using drugs, augment yourself. Players will be able to actively comment on an NPC's appearance or tattoos to butter them up, or they can end the conversation early with a "well-placed bullet". We still don't know much about what kind of game Cyberpunk will be, we know it will be a single-player RPG driven by choice and in-depth character customization.
Game Noir - With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games.
"We're spending a lot of time on this very detailed cyberpunk world set in Night City".
With dozens of hours of main story arc quests, and many more of additional activities, there's always something to see and do in Night City. The game will also feature interactive dialogue that will impact the game in true CD Projekt RPG fashion.