"On open platforms like PC, Mac, and Android, Epic's goal is to bring its games directly to customers". Initial reports peg the exclusivity deal between Epic Games and Samsung at 30 days, but a new report states the exclusivity could last as long as an extra 3 months.
Source code deciphering done by some XDA Developers users (EDIT: Apparently Reddit user thesbros) found some very interesting factoids about the Fortnite release on Android. The code the site pulled up included Android-specific instructions, and these call for sideloading the app directly from Epic's site instead of redirecting users to a Google Play Store installation.
In brief: Leaked information recently suggested that Fortnite developer Epic Games could be looking to circumvent Google's 30 percent Play Store revenue cut by distributing the Android version of the title directly through its mobile website.
Fortnite is already available to download on the PlayStation 4, Xbox One and Nintendo Switch via each platform's official store.
We'll continue to follow the Fortnite for Android saga, including keeping a lookout for that mystery release date.
Facebook shuts down fake pages, accounts ahead of midterms
During the midterms all 435 seats in the US House of Representatives and 35 of the 100 seats in the Senate will be contested. The "Resisters" Page also created a Facebook Event for a protest on August 10 to 12 and enlisted support from real people.
Epic wants to have a "direct relationship" with its users whenever possible, Sweeney said.
"The 30 percent store tax is a high cost in a world where game developers' 70 percent must cover all the cost of developing, operating, and supporting their games", Sweeney told The Verge. As you'd expect, he mentioned that avoiding the 30 percent cut platform owners like Google typically take from game revenue was a motivator behind the decision. This is a huge power-play that may or may not pay off in the end, but according to EPIC Games' Tim Sweeney, it will pay off big time.
We don't know how this will affect Fortnite, its audience, or even the Android app ecosystem as a whole. Considering the iOS version of Fornite made over Dollars $15 million since its release 3 weeks ago, there's a lot of cash to be made.
"In our view, this is the way all computer and smartphone platforms should provide security, rather than entrusting one monopoly app store as the arbiter of what software users are allowed to obtain". And it's disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service. Just because the game will eventually come to all Android devices doesn't mean it won't be a timed exclusive. The rewards are visible to other users and act as social currency within the game.