"Diablo" is coming to mobile, Wyatt Cheng, principle designer announced at BlizzCon 2018 on Friday. "We love the way "Diablo' has brought millions of players around the world together to slay demons".
Well guess what, you entitled crybabies. Pre-registered players will have "a chance to participate in future beta tests, earn exclusive in-game rewards as well as receive news and updates", according to Blizzard. If you want to throw your money at the developer in the meantime, you can pre-order the game's $29.99 Standard Edition, or shell out some extra cash for the "Spoils of War Edition" which comes in at $39.99. And this is coming from someone who is generally not a fan of touch controls. It's pretty similar to how the game works with a console controller. And it feels just as intuitive and easy.
With Diablo Immortal, every class gets new abilities that we haven't seen before.
Diablo isn't just about slaying demons for epic loot.
I am a huge Diablo fan. We can kind of consider Diablo Immortal as something like World of Diablo but with all of Diablo 3's classes (minus the Witch Doctor) and played from an isometric viewpoint. But as with all online games, extensive testing is required and a public demo helps find more bugs.
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People immediately lashed out, calling the announcement a joke because they think the game is inherently bad and will surely be full of micro-transactions that chip away at the integrity of the series. Blizzard has hinted at this several times, but concluding your big opening ceremony with a Diablo mobile game seems like a misstep to us.
You are entitled to nothing.
"When it came to looking at making a new Diablo game, and this opportunity to partner with NetEase to make this-the technology is there, where our mobile phones are more powerful than ever, and they're capable of top tier gaming experiences", he said.
It's no secret that fans of Blizzard's Warcraft RTS franchise have been eagerly waiting for even the slightest hint about a potential sequel for years now.